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7/2/26 – 7/3/26 MATRIX GAMES!
Read more: 7/2/26 – 7/3/26 MATRIX GAMES!BELLY vs FREEFLY A fully immersive game experience.
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5/23/26 – MFS Organizing Day – Skydive Chicago
Read more: 5/23/26 – MFS Organizing Day – Skydive ChicagoThis Memorial Day weekend check out ourNew and FREE event designed to show you all about Mixed Formation Skydiving!
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4/25/26 MFS Organizing Day – Skydive Chicago
Read more: 4/25/26 MFS Organizing Day – Skydive ChicagoCheck out this New and FREE event designed to show you all about Mixed Formation Skydiving!
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Level 4 – The Hardest Stuff
Read more: Level 4 – The Hardest StuffThese jumps contain formations from the Open dive pool. The Open division requires each jump to have 5 or 6 points drawn. These jumps are designed for practice and would not be found in competition due to having only 4 points each. Jump #1 Jump #2 Jump #3 Jump #4 Jump #5
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Level 3 – Head down / Sit / Belly / Back
Read more: Level 3 – Head down / Sit / Belly / BackThese Advanced jumps require both flyers to be proficient at head down flying. Some jumps will require each flyer to be in all four orientations during the jump. Jump #1 Jump #2 Jump #3 Jump #4 Jump #5 Jump #6 Jump #7
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Level 2.5 – One Head down / One Sit Flyer
Read more: Level 2.5 – One Head down / One Sit FlyerThese jumps are considered “semi-advanced” as they require only one of the flyers to be proficient at flying head-down. “Semi-advanced” is not an official division of MFS competition, but these jumps are a great stepping stone to bridge the gap between the intermediate and advanced divisions, even if both flyers can fly head down. Jump…
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Level 2 – Sit / Belly / Back
Read more: Level 2 – Sit / Belly / BackThese “Intermediate” jumps require both flyers to be able to sit-fly relative to another person and take basic docks. Jump #1 Jump #2 Jump #3 Jump #4 Jump #5 Jump #6
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Level 1 – Belly / Back Jumps
Read more: Level 1 – Belly / Back JumpsThese are “Level 1” jumps that are belly and back flying only. Only one flyer will ever be on their back at a time. Each of these jumps allows the back flyer to get there by doing a half-barrel roll while gripped to the other flyer. Jump # 1 Jump #2 Jump #3 Jump #…
